![]() ![]() Post to look for / advertise a guild, use /r/GuildRecruitment.Post just to advertise your stream, event streams are fine.Use this subreddit as an alternative way of contacting customer support.Post template memes or no context images.Make sure any videos are marked unlisted / not public If you happen to find an exploit send details and evidence about it to the support team via a support ticket. Please include the word "spoiler" if your submission potentially contains a spoiler. r/GuildWars2 strives to be a place where you can share your Guild Wars 2 experiences and partake in discussions with players from around the world. Returning player? We've got a guide for you as well! ![]() If you actually through all that, then thank you for reading all this, and tell me your opinions and suggestions.New to Guild Wars 2? Check out our new player wiki page. They probably are pretty Rev-sided (Which would make sense, since I definitely enjoy that side more), but if we're being honest, in more than half of the games, the Revenant side just get completely destroyed with only one squad (if any at all) actually dying at the end. So yeah, these are the changes I'd make to improve the LTM. Just enough to feel noticeable, but not to strong. Maybe around half of an octane stim, or Bang passive. Because of this, I'd reduce the tactical cooldown to about 10 or 12 seconds, and give the red-eyed Revs a permanent small movement speed buff. You're easy to track, have a hard time keeping up with the other Revs, and more often than not, it feels like you've become the hunted, instead of the hunter, because that 7 man group over there would just love to take a closer look at your red Evo, Prowler, and Kraber. Currently playing as a red-eyed Revenant doesn't really feel that rewarding. 2015HD> WATCH The RevenantFull:Movie:Free:Online. 6: Multiple small buffs to the red-eyed Revenant. Reddit iOS Reddit Android Reddit Premium About Reddit Advertise Blog Careers Press. Increasing the total number of possible red-eyed Revs would give more players the chance to become one, as well as spread the pressure onto multiple Legend groups (Or the creation of a 3-man death squad lol). While the concept of the red-eyed Rev is amazing, having to wait for the current one to die, just so you might get the chance to become one (if you currently have the highest damage), is a bit dumb. 5: There can now be up to 3 Red-eyed Revenants at once. Doing this would both decrease the frustration of fighting against someone who got double purple Spitfire or L-Star off drop, and can just hold their fire button for 100+ rounds, as well as get players to use the still strong, but fairer, other weapons, like Scout, Triple Take, or shotguns in general. Genre: mystery, occult, supernatural, thriller. As she slowly realizes that she's being possessed and horrible things start to happen around her they team up with a police investigator to free the woman from demonic control. 4: Decrease the spawn rate of high LMGs, and Assault rifles. A literature professor whose mother was once killed by a demon recognizes that same demon in a young woman. This would both reduce the times where 7 to 10 people are still able to be respawned, just because none of them are in an actual squad, and open up some fun 'revenge scenarios' when you're playing with friends. By limiting the times legends can be respawned, they would need to stick together more (which already ups their chances of surviving), all while the Revenants would still be rewarded for continuously picking off people.ģ: Once a Legend has died for the third time, they'll turn into a Revenant, even if the rest of their squad is still alive. Playing on Revenant's side can often feel somewhat unrewarding, with kills you, and others, fought tooth and nail for, just being respawned within the next minute. 2: All legends can only be respawned twice. ![]() By creating separate queues for both Legends, and Rev's army, we would get rid of the chance game that determines on which side you'll be playing, as well as the people who leave their games, because they didn't get to play on the side they wanted. I got some time, and while I doubt a Dev will ever see this, it pains me too much to see how much potential this LTM has, and how just a handful of changes could honestly turn it into a permanent weekend game mode, which is why I thought of a few changes that would (in my opinion) improve it. ![]()
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